| by
Martha Jane Bradford 2/3
How
to Do a Digital Drawing The rest of this article is written with
the expectation that the reader will have some familiarity with the following
chapters in the Corel ® Painter 7 TM manual: The Workspace, Basics, Painting,
Applying Art Materials, Cloning and Tracing, Using Layers, and Printing.
The first step in beginning one of my digital drawings
is to prepare an image file that will serve as a reference for the actual
drawing: Assemble the reference
material in digital form. This can be done using photos from a
digital camera; alternatively photographic prints and slides can be scanned
onto a CD by a photo-imaging house (sketches and other non-photo material
can also be scanned). For those of you who dont want to work from photographs,
I would recommend thumbnailing a rough sketch of the planned work in Painter
including major lines and solid shapes, resizing it to the final size (see
below), and substituting this file each time the reference photo is mentioned
below. Edit Most photos
benefit from at least some cropping and color, brightness, and contrast adjustments.
Some require more work, such as moving or removing objects or collaging several
photos together. File format
The final file can be an Adobe Photoshop ® Psd or a Tiff. A Psd can be opened
in Painter and used as such or saved as a Riff, Painters native format.
(Photoshop cannot read Riffs, but Painter can save them as Psds for Photoshop.)
Mode If you plan to make your
final output an Iris print, work in RGB mode, as the Iris atelier often likes
to control the CMYK conversion. Working
Resolution It is important to experiment with Painter to find what
working resolution produces a personally acceptable brushstroke. To my eye
Painter yields the most pixel information at a drawing resolution of 75 ppi
but the whole image looks better when printed as if it had been drawn at a
higher resolutions, 150 or 225 ppi for example. So a 20 x 30 image might
translate into drawing at 60 x 90 @ 75 ppi and resizing the final to
20 x 30 @ 225 ppi. Output Size and Resolution
The amount of memory in your computer is one major factor in deciding how large
the work is to be and at what resolution. The other is the nature of the machine
that will output the final image; each printer has an optimal resolution (number
of pixels per inch) and a maximum paper size. An example would be
an Iris printer that prints at 300 ppi on a maximum sheet size of 35 x 47,
maximum image size of 33 x 45. 33 x 300 pixels is 9900 pixels by 45
x 300 pixels or 13,500 pixels x 3 (for 24-bit color depth), which makes approximately
a 400 megabyte file. That is too big for most artists computers and for
the Iris I use, which cant take much over 100 megabyte files. The
solution to this problem is to draw the image at half size and have the Iris atelier
resize it up once its inside the machine; 33 x 45 @ 150 ppi is
95.6 Mb. Proof the reference file
It is a good idea to print the reworked reference photograph at the final size
on your desktop color printer. The image can be broken into sections that
will fit on letter or legal-size paper; the printed sections are then trimmed
and taped together to reassemble the image. This is an important final step
in determining that scale, composition, color, and value choices are correct.
Once the reference file is established, prepare the workspace. 
Figure 5. This picture shows one way to lay out your monitor workspace. The
reference photo is on the left, the drawing on the right, and the palettes
overlay the upper right corners of each window. (This photo shows the same
set-up as Figure 3 but with the tracing paper option turned off.)
Palettes In Painter, open
the following palettes and arrange them so they take up the least amount of
screen space: Controls, Brushes, Tools, Objects (open the Layers section), and
Art Materials (open Papers and Colors).
Monitor Workspace Layout Open the file that contains the copy of
the reference photograph and drag the edges until it occupies half the space
that remains after opening the palettes. Create an empty Riff file of the
same size as the reference file. Drag its edges until it occupies the other half
of the work space. This file will become the drawing. (See Figure 5.)
Establish the Look of the drawing
Select a paper texture from Painters Papers palette, a color from the Colors
palette, and a brush or pencil or piece of pastel from the Brushes palette.
To do a digital drawing, for example, select Dry Media/Charcoal,
black for a color, and any one of a number of papers. Synthetic Super
Fine is a good basic paper, as is Rougher. Watercolor
makes great rocks, while Scratchy works well for tree trunks.
(See Figure 6.) Registration Marks
With the drawing file active, on the canvas in some part of the image that will
remain white when the drawing is finished, create an X for a registration
mark with a 1-pixel Flat Pen brush with the Straight Lines
button checked on the Draw Style end of the Controls: Brush palette . On the
layers palette, create a new layer, zoom in to about 500%, and make a second
registration mark precisely on top of the first (this is because layers can get
accidentally out-of-alignment; do this every time you create a new layer).
Begin drawing on the new layer
The strokes will look like blacks marks on white paper, but they will actually
be black marks on a transparent layer with the white of the canvas showing
through. Do not draw on the canvas itself or you will curtail the advantages
of working with layers. If you accidentally draw on the canvas, you can select
it all, edit/copy, and edit/paste onto a new layer; then fill the canvas with
white. You will have to keep this layer on the bottom of the stack because
it is not transparent.

Figure 6. Nine swatches of paper textures done with the Charcoal brush.
Drawing with white over dark In
digital drawing, negative spaces can be drawn positively; for example, lots of
small white flowers on a dark plant are easier to create and look much more
alive when done as white marks over a dark background (instead of drawing
the black all around the edges of each of the white flowers). When using white
over black, it is important to remember to check Invert on the
Papers palette or the strokes will look mushy. (See Figure 7).
Using Layers to Separate Colors, Lines, Tones, Solids, and Paper Textures
When drawing with white over darks, it is a good idea to put the white on a separate
layer because it soon becomes confusing as to whether it is under (on the
canvas) or over the black layer. If the whites are all on their own layers,
toggling the layers eye icons will show where they are. It is also a
good idea is to keep fine lines, broad lines, solids, tones, and secondary
paper textures, both for black and for white, each on its own separate layer.
This greatly simplifies revisions, because you can redraw or add to one without
affecting the others. (See Figure 8.) Be sure to lock your layers, except
for the one youre drawing on to avoid mixing lines and tones or blacks
and whites accidentally. Try not to have more than a couple overlapping tone
layers done with the same paper texture or the texture will look corrupted.
If many multiple layers makes your file too big for your machine, create
separate files for each category: colors, lines, tones, solids, and secondary
paper textures. When done, collapse the layers in these files into one layer
and Edit/Copy, Edit/Paste it into the main drawing. (Heres where the
registration marks come in.) Save an uncollapsed version of the files in case
of revisions. The hardest thing about drawing on a computer is not being
able to see both close-up and far away at the same time. You can see the paper
texture best at 100% zoom, but you cant see how your pencil strokes
are relating to the overall image. If you zoom out to see the whole image,
you cant see what youre doing with your pencil. Partly, experience
helps overcome this, but there are also some strategies for dealing with
it.
 Figure 7.
This shows white marks drawn as positives against a black background.
Best Zoom Levels for Drawing Large Images
Broad areas of tone done with big brushes can be done zoomed way out or Zoomed
To Fit. Fine details done with small brushes are best done anywhere
from 200 300% zoomed-in. Using
the Reference Photo The reference photograph is an invaluable aid
in orienting you within the drawing and in helping you to keep your brushstrokes
in sync mentally with the overall image. This is why the initial work you
do on the photograph is such a key component of the digital drawing process.
Whichever technique described below is employed, it will accomplish the same thing
as projecting a slide onto a wall or a drawing surface, only its a lot
more convenient; it avoids cartooning; and the photo doesnt fade.
 
Copyright
© 2002 Martha Jane Bradford. All rights reserved. For more information, see
www.marthavista.com. |